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Old May 13, 2006, 08:04 AM // 08:04   #1
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Default Favorite PvP skills and why

This is a revival of an old thread I tried to find, but that thread must be past the death-mark. I recall that it really helped me understand different skills and professions, but it was also fun to argue over which skills people preferred. So, I'll try to make this somewhat orderly...

Warrior = Favorite class. Fear, command, machismo ('nuff said).

1. Bull's strike
So effective in so many situations, I pain when my warrior build can't fit in bull's strike.
2. "Fear Me!"
Strain monks to the breaking point, aoe style.
3. Eviscerate
I have reservations, but no skill has produced more kills.

Monk = Skill profession. The best monks are the best players.

1. Smite hex
Underappreciated, and not often used. Huge aoe and damage potential; a few smite hexes are pressure in themselves.
2. Signet of devotion
The one unfaltering heal in the boon-prot arsenal, taking out the trash is easy.
3. Heal Party
The most effective support option, in my humble opinion.

Elementalist = Utility production. Always doing what no one else can...

1. Ether Prodigy
No contest.
2. Shockwave
Have you seen what this skill can do?
3. Deep Freeze
There is never a bad time for deep freeze.

Ranger

1. Distracting shot
This one shot can strain an enemy build.
2. Crippling shot
3. Whirling defense


On none of the other classes do I have enough experience to post a viable opinion... However, I'm very interested to hear other opinions on favorite skills.
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Old May 13, 2006, 08:06 AM // 08:06   #2
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> Any Earth magic skill <
> Any Expertise skill <
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Old May 13, 2006, 12:25 PM // 12:25   #3
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the best skill ever: res sig (if it was elite, good players would still take it)

necro:
1)vamp gaze
2)life siphon
3)para bond

monk:
1)divine boon
2)reversal of fortune
3)heal party

mesmer
1) diversion
2) cry of frustration
3) migraine

ranger
1) charm animal
2) tiger's fury
3) distracting shot

warrior: (I love hammers)
1) backbreaker
2) crushing blow
3) irresistibe blow

elementalist:
1) Eprodigy
2) deep freeze
3) ward against melee
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Old May 13, 2006, 02:52 PM // 14:52   #4
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warrior: #1 watch yourself
#2 final thrust
#3 skull crack

ranger: #1 crippling shot
#2 charm animal
#3 whirling defense

elementalist: #1 chain lightning
#2 kinetic armor
#3 elemental attunement

monk: #1 contemplation of purity
#2 rebirth
#3 mend condition

mesmer: #1 distortion
#2 blackout
#3 epedemic

necromancer: #1 plague touch
#2 unholy feast
#3 death nova
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Old May 13, 2006, 05:14 PM // 17:14   #5
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Warrior:
1) Eviscerate
2) "Charge!"
3) Irresistible Blow

Ranger:
1) Crippling Shot
2) Distracting Shot
3) Savage Shot

Elementalist:
1) Ether Prodigy
2) Deep Freeze
3) Gale

Monk:
1) Reversal of Fortune
2) Word of Healing
3) Protective Spirit

Mesmer:
1) Shatter Enchantment
2) Energy Drain
3) Hex Breaker

Necromancer:
1) Offering of Blood
2) Order of Pain
3) Shadow Strike
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Old May 13, 2006, 09:36 PM // 21:36   #6
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Warrior:
"On Your Knees" - this skill is really a build maker's wet dream.
Dragon Slash - it charges itself!!!
Frenzy

Ranger:
Savage Shot
Storm Chaser
Pin Down

Elementalist:
Ether Prodigy
Windborne Speed
Blinding Flash

Monk:
Air of Enchantment
Contemplation of Purity (even post-nerf)
Draw Conditions

Mesmer:
Blackout
Mantra of Recall
Distortion

Necromancer:
Blood Ritual
Offering of Blood
Shadow of Fear

Ritualist:
Shelter
Soothing Memories
Attuned Was Songkai

Assassin:
Aura of Displacement
Golden Pheonix Strike
Twisting Fangs
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Old May 13, 2006, 10:52 PM // 22:52   #7
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Someone just said Skull Crack. WTF?!
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Old May 13, 2006, 11:54 PM // 23:54   #8
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Warrior:
1. Frenzy
2. Sprint/Rush
3. Eviscerate

Mesmer:
1. Blackout
2. Diversion
3. Drain Enchantment

Monk:
1. Divine Boon
2. Reversal of Fortune
3. Infuse Health

Elementalist:
1. Ether Prodigy
2. Shock
3. Blinding Flash

Ranger:
1. Dual Shot
2. Serpent's Quickness
3. Debilitating Shot
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Old May 14, 2006, 02:13 AM // 02:13   #9
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Warrior:
1) Final Thrust (Soooooooo much armor ignoring damage when the bonus triggers)
2) Charge! (Area speed boosts are sexy)
3) Heal Sig (I love how much self survival you can get out of this. Learn to cancel spam it against interrupts/KDs and you can survive just about anything)

Monk:
1) Word of Healing (I just enjoy playing a word monk)
2) Heal Party (I love how efficent this skill is)
3) Signet of Devotion (I love this skill, it makes it on most of my monk bars)

Mesmer:
1) Shame (great clutch shutdown spell)
2) Blackout (very dangerous yet hard to use skill)
3) Shatter Enchantment (great finisher)

Ranger:
1) Distracting Shot (Interrupts and disables for 20 seconds. What's not to like?)
2) Savage Shot (Cheap spammable interrupt)
3) Crippling Shot (Not as spammable anymore, but still great)

Elementalist:
1) Deep Freeze (Ridiculously large AoE)
2) Gale (It's just so useful)
3) Glyph of Renewal (Because GoR dom mesmers are just so awesome)

Necromancer:
1) I hate necromancers.
2) I guess Offering of Blood
3) Rotting Flesh is pretty fun too, I guess

Last edited by Blaine Derrick; May 14, 2006 at 02:15 AM // 02:15..
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Old May 14, 2006, 06:19 AM // 06:19   #10
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Warrior:
1. Rush
2. Irresistable Blow
3. Eviscerate

Ranger:
1. Crip shot
2. Distracting shot
3. Apply Poison

Necro:
1. Offering of Blood
2. Life Siphon
3. Faintheartedness

Elementalist:
1. Prodigy
2. Gale
3. Blinding Flash

Mesmer:
1. Diversion
2. Shatter Enchantment
3. Drain Enchantment

Monk:
1. Protective Spirit
2. Infuse Health
3. Reversal of Fortune

Assassin:
1. Aura of Displacement
2. Golden Phoenix Strike
3. Dash
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Old May 14, 2006, 06:52 AM // 06:52   #11
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In no particular order...

Warrior:
Devastating Hammer--Works very well in a knockdown chain with hammer bash.
Eviscerate--Hits for an average of 200 damage. What else could you want?
"Charge!"--Mobility, in an aoe.

Monk:
Heal Party--One skill to combat party-wide degen. I'll take it.
Empathic Removal--It has a cool animation An interesting effect as well.
Reversal of Fortune--What would a boon prot be without this handy skill?

Mesmer:
Diversion--Short recharge, nasty side effect.
Blackout--Unconditional shutdown on any target.
Shatter Enchantment--Boon prot monks use enchantments on the people they are trying to heal. Need I explain?

Elementalist:
Blinding Flash--Spammable (in a way) warrior shutdown.
Ether Prodigy--Nice energy management.
Deep Freeze--Large aoe with an unlinked 10 second duration.

Ranger:
Crippling Shot--The old standby. Crazy recharge, with a decent duration.
Distracting Shot--It always hurts to get hit with one of these.
Savage Shot--It is the fastes recharging interrupt in the game.

Necromancer:
Faintheartedness--Nothing like 50% slower attack speeds.
Shadow of Fear--See above, but with an aoe.
Offering of Blood--You'll be hard pressed to have energy problems using this.

Assassin:
Aura of Displacement--So many possibilities with this skill.
Twisting Fangs--It hits like an eviscerate.
Blades of Steel--Not overly useful, but one heck of an attack animation

I have played a Ritualist, though since I didn't enjoy it much I don't have any favorites for that class...yet. There is always tomorrow
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Old May 14, 2006, 08:29 PM // 20:29   #12
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Warrior
- Bull's Strike
- Frenzy
- Rush

Mesmer
- Shatter Enchantment
- Mantra of Recovery
- Cry of Frustration

Ranger
- Distracting Shot
- Savage Shot
- Crippling Shot

Necromancer
- Offering of Blood
- Life Siphon
- Blood Ritual
- Order of Pain
- Dark Fury
- Shadow of Fear

Monk
- Purge Signet
- Balth's Aura
- Aegis

Elementalist
- Deep Freeze
- Ether Prodigy
- Heal Party
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Old May 14, 2006, 08:56 PM // 20:56   #13
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Quote:
Originally Posted by Vindexus
Elementalist
- Deep Freeze
- Ether Prodigy
- Heal Party
Lol I don't know if that was on purpose or not but it should be an elementalist skill Maybe link it to energy storage
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Old May 14, 2006, 10:30 PM // 22:30   #14
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Warrior

Charge - I love this skill, mobility ftw
Eviscerate - ouch
Auspicious parry - I cant believe how good this skill is

Monk:

word of Healing - energy efficiency ftw
Signet of Devotion - see above
heal party - awesome, but its an ele skill really :-)

healing Light is going to be on here soon I think

Ranger

Whirling defence - a great defensive stance
distracting - for distracting
savage - cheap, spammable, does a whole lot of things

Necro

So many to choose from....

order of pain - what a great skill, party wide enchants
Tainted - I love disease, and controlling it is the key thing
offering of Blood - best energy management there is

Wail of Doom is coming into this list I think shortly

mesmer

Shatter enchant - thats gonna hurt
diversion - shutdwon
blackout - as above

Ele

ward vs melee - great defensive efficiency
Ether prodigy - the skill that makes eles viable
Deep freeze - nice damage, huge AoE, but also a mass snare. perfect.
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Old May 14, 2006, 11:27 PM // 23:27   #15
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Warrior

-Desperation Blow
-Sprint
-Gash

Ranger

-Punishing Shot
-Tiger's Fury
-Ferocious Strike

Elementalist

-Glyph of Renewal
-Incendiary Bonds
-Obsidian Flame

Monk

-Contemplation of Purity
-Mend Ailment
-Life Sheath

Mesmer

-Wastrel's Worry
-Expel Hexes
-Energy Surge

Necromancer

-Faintheartedness
-Animate Flesh Golem
-Virulence

Assassin

-Viper's Defense
-Shadow Shroud
-Temple Strike

Ritualist

-Doom
-I don't know...
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Old May 15, 2006, 01:22 AM // 01:22   #16
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Elementalist
- Heal Party
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Old May 15, 2006, 01:29 AM // 01:29   #17
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Elementalist
-Ether Prodigy
-Blinding Flash
-Heal Party

Ranger
-Distracting Shot
-Crippling Shot
-Blackout
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Old May 15, 2006, 01:50 AM // 01:50   #18
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Monk:
Word of Healing
Healing Touch
Divine Boon

Ranger:
Melandrus Arrows
Whirling Defense
Dual Shot
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Old May 15, 2006, 01:50 AM // 01:50   #19
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I like how you put Heal Party under elementalist skills...
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Old May 15, 2006, 01:55 AM // 01:55   #20
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Well, Monks don't use Heal Party as much as ellys...

Elementalist - Support. Easy to play, IMO.
Ether Prodigy. Ether Prodigy!
Glyph of Renewal. (Although I only use it while I'm being a Mesmer.)
Sorry to say, but I'd also have to go Heal Party. I would have taken Gale, however...

Mesmer
Distortion
Diversion
Expel Hexes
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